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Covenant T30 Locust - 15mm Scale

Fan Art based on the Halo Franchise. Project to create a Covenant Locust model to use in the now OOP game Halo: Ground Command. This model was created from scratch, using concept art, and the designs from Halo Wars 1 and 2 as reference. The final model stands 63mm tall, and is made up of twelve pieces, with the head and legs also utilizing magnets for poseability and ease of transport.

Halo © Microsoft Corporation. This Model was created under Microsoft's "Game Content Usage Rules" using assets from the Halo Franchise, and is not endorsed by or affiliated with Microsoft.

The T30 Locust sculpt. The final design that I settled on was meant to be reminiscent of the Halo Wars 2 Banished Locust, but without the sharp surfaces and upgraded armor.

The T30 Locust sculpt. The final design that I settled on was meant to be reminiscent of the Halo Wars 2 Banished Locust, but without the sharp surfaces and upgraded armor.

Render from the back and side, this is the largest model I've sculpted for the project.

Render from the back and side, this is the largest model I've sculpted for the project.

Prototype print of the Locust on a Formlabs Form 2. Also shown are my Covenant Ghost and Elite Ultra sculpts.

Prototype print of the Locust on a Formlabs Form 2. Also shown are my Covenant Ghost and Elite Ultra sculpts.

Prototype print of the Locust on a Formlabs Form 2. Also shown are my Covenant Ghost and Elite Ultra sculpts.

Prototype print of the Locust on a Formlabs Form 2. Also shown are my Covenant Ghost and Elite Ultra sculpts.

Prototype print of the Locust. Here you can see the model disassembled, and can be quickly reassembled with the ten 3/16th inch magnets used.

Prototype print of the Locust. Here you can see the model disassembled, and can be quickly reassembled with the ten 3/16th inch magnets used.